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Professional Summary:
Experienced technical artist (20+ years), focused on Unity \ mobile applications, loving to solve and implement ideas and complex tasks to achieve intended goals. Also has experience in creating VR applications and working with other engines such as: Unreal 1-3, Hrom engine and more. Before mobile applications, I had extensive experience in creating games for PC.
SKILLS
3d modeling :
Zbrush 3d Max
organic and hardsurface - high, middle, low poly
Retopology :
Topogun
Texturing :
Substance Painter Photoshop
Realistic / Handpainting
Animations :
3d Max
Unity
levels : from blocking - to polishing.
implementation and setup of assets, lighting, etc.
profiling / optimisation.
unity scripting C#.
FVX , Ui , animations, shaders - shader graph.
Have a released my own projects on the Google Store for Android with the implementation of firebase analytics, Admob and Appodeal Ads, addressables loading of assets from google clouds.
Additionally:
Version control : GIT , SVN .
Task Tracker : Jira, Asana, ClickUp .
Videos : DaVinci Resolve.
AI - Leonardo.
professional experience
Daw Studio 2019 - 2024
Led a team of 3D artists.
Compiled and distributed tasks to the team.
Mentored 3D artists and conducted training to improve the team's skills. Communicated with the technical department to synchronize work with the art department.
Participated in most development cycles: creation and implementation and adjustment of art, animations, optimization, creation of effects, etc.
Voki Games ( Plarix ) 2017 - 2019
Participated as a technical artist and technical game designer in VR and other projects. Created and optimized assets. Created and configured scenes. Created cut scenes and dialogues. Developed character behavior (LUA).
Apps Ministry (Neoline) 2013 - 2016
Worked as a level designer / 3D modeler / technical artist / VFX artist.
Defining a work pipeline.
Optimization of scenes and lighting setup.
3DreamTeam (Vizerra)2011- 2013
Worked as a lead 3D Artist.
Planned and created tasks for 3D artists.
Monitored the quality of content.
Checked objects for compliance with drawings.
1С–Avalon 2004 - 2011
Worked as a lead level designer, as well as a 3D modeler and technical artist.
Led and supported a team of level designers.
Developed effects and shaders.
Languages
Ukrainian - native.
Russian - native.
English - pre-intermediate / intermediate :)
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