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Professional Summary:

Experienced technical artist (20+ years), focused on Unity \ mobile applications, loving to solve and implement ideas and complex tasks to achieve intended goals. Also has experience in creating VR applications and working with other engines such as: Unreal 1-3, Hrom engine and more. Before mobile applications, I had extensive experience in creating games for PC.

SKILLS

3d modeling :

Zbrush     3d Max

organic and hardsurface  -  high, middle, low poly

ZbrushIcon.jpg
3DmaxIcon.jpg

Retopology :

Topogun

TopogunIcon.jpg

Texturing :

Substance Painter  Photoshop

Realistic / Handpainting

SubstainPainterIcon.jpg
PhotoshopIcon.jpg

Animations :

3d Max

Unity

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levels : from blocking - to polishing.
implementation and setup of assets, lighting, etc.
profiling / optimisation.
unity scripting C#.
FVX , Ui , animations, shaders - shader graph.

Have a released my own projects on the Google Store for Android with the implementation of  firebase analytics, Admob and Appodeal Ads, addressables loading of assets from google clouds.

Additionally:

Version control : GIT , SVN .
Task Tracker : Jira, Asana, ClickUp .
Videos : DaVinci Resolve.
AI - Leonardo.

professional experience

Daw Studio    2019 - 2024

Led a team of 3D artists.
Compiled and distributed tasks to the team.
Mentored 3D artists and conducted training to improve the team's skills. Communicated with the technical department to synchronize work with the art department.
Participated in most development cycles: creation and implementation and adjustment of art, animations, optimization, creation of effects, etc.

Voki Games ( Plarix )   2017 - 2019

Participated as a technical artist and technical game designer in VR and other projects. Created and optimized assets. Created and configured scenes. Created cut scenes and dialogues. Developed character behavior (LUA).

Apps Ministry (Neoline) 2013 - 2016

Worked as a level designer / 3D modeler / technical artist / VFX artist.
Defining a work pipeline.
Optimization of scenes and lighting setup.

3DreamTeam (Vizerra)2011- 2013

Worked as a lead 3D Artist.
Planned and created tasks for 3D artists.
Monitored the quality of content.
Checked objects for compliance with drawings.

1С–Avalon 2004 - 2011

Worked as a lead level designer, as well as a 3D modeler and technical artist.
Led and supported a team of level designers.
Developed effects and shaders.

Languages

Ukrainian - native.
Russian - native.
English - pre-intermediate / intermediate  :)

© 2017 ВАДИМ ФЛИНТА. Сайт создан на Wix.com

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